#include <GL/glut.h>    // Header File For The GLUT Library 
#include <GL/gl.h>  // Header File For The OpenGL32 Library
#include <GL/glu.h> // Header File For The GLu32 Library
#include <unistd.h> 
void display(){
	glClearColor(1.0f, 0.5f, 0.5f, 1.0f); // Seta Background
	glClear(GL_COLOR_BUFFER_BIT);         // Limpa o collor buffer
	glTranslatef(0.0f,0.0f,-6.0f);			//muda a perspectiva
	glutSwapBuffers();  // Renderizar
}
int main(int argc, char** argv) {
	glutInit(&argc, argv);                 // Initialize GLUT
	glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH);  
    glutCreateWindow("Pratica 02 - Inserir plano de fundo"); // Cria Janela com nome especificado
    glutInitWindowSize(640, 640);   // Seta resolução
    glutInitWindowPosition(0, 0); // Posição inicial na tela
    glutDisplayFunc(display);
    glutIdleFunc(&display);
    glutMainLoop();           
    return 0;
}